5/18/2023 0 Comments Xonotic armor![]() I hope you'll enjoy this game, and can be a part of this community. Basically, you can drop control using just Blasted (for example, on my map Bloody Run it's easy to drop another person's control of Mega Armor using blaster, when he flying to this place), and use it in a lot of different situations, not only for blaster-jumping or increasing movement speed (accelerate yourself). As pointed above, all weapons are good to use in different situations, in case of geometry of map, types of fire, prediction of movements, and amount of hp/armor. My basic combination is Devast+Vortex+Machinegun, sometimes including Mortar. Then you can use this number in different commands, like: vcall kick 2, rcon kickban 2, rcon kick 2 instead of players nick. Result will have no column with numbers prefixed with. ![]() You can do this on client or on server (in that case you will be able to see client IPs). Secondary fire is more powerful than crylink in point blank distance, but it needs to be charged. First you need to execute status or status 1 command. But it uses rockets ammo, and using this a lot may expect you haven't enough ammo for devast/mortar. Works like plasmagun from Quake, and has a lot of features for spamming places. It's secondary mode is also perfect for shooting on long distances.Īnother one interesting weapon is Hagar. Has feature with rebound of shots from the walls (ricochet I think). When you're comfortable with that, you can incorporate Blaster Jumping into your movement. Can be used as weapon "point blank" shots. In Xonotic gaining speed is easy, as you get accelerated automatically by holding the jump button alongside the forward button, but turning around efficiently can take getting used to. ![]() It's direct hits is also like some boosts, and make enough damage.Ĭrylink can be used as reinforced shotgun, more powerful than basic. Mortar is a good weapon to control places without any visuals - in default mode you can fine unexpectedly person who moving in some hidden from your view place, in secondary fire you can warn person that you are on control (same for Electro). Works like a shaft (lightning gun) from Quake, but distance when you can hit person is not fixed, and you can shot from any distance. MG is perfect when you near your opponent, and you have a good aim. Devast's rocket easily can be controlled when you press and hold LMB, and if you hit, you can easily switch to Vortex, and hit again.Īlso, I prefer to use mortar and machinegun. I use this combo in tourneys, because it can hit at least 100-150 hp/armors. There are multiple ways to have people end up on top of the balls but the easiest are of course the least fun to play against as electro deals much higher burst damage than any other weapon and requires the least aim as the balls have so big area of effect.Īs I think, one of the most powerful combination of weapons is Devast+Vortex. If your opponent tries to bunnyhop away without initiating it with a circle jump you can easily fire crylink's alt fire at their feet to negate most of their momentum and make them bounce still.Įlectro of course is best used in any way in which your target is standing on top of 3 or 6 balls which are then detonated. Firing a bit infront of your opponents feet when at close range will hit most of them unless your opponent moves sideways and dodges. spam) don't count, so with this new graph you can really keep track of how well you're on target.Most has already been answered but if you ever find yourself in a situation where you only have a crylink and need to deal damage then you probably should know that it does 9 dmg per "pellet" and fires 6 of them for up to 54 damage per shot which is on the low on the DPS chart as you rarely hit all of them. The second graph shows the effective damage a player dealt per splash damage weapon (Rocket Launcher, Mortar, Electro, etc.). One thing to note is that a weapon won't show up under the graph until the tracked player has used it five or more times in the past 90 days. The graph replaces what was once a big table of numbers containing the accuracy and damage details. The first graph shows a player's average accuracy for a given weapon along with the accuracy for that weapon for up to the past 20 games. (for example, on my map Bloody Run its easy to drop another persons control of Mega Armor using blaster, when he flying. The default weapons/combos people use are switching between the devastator, mortar and the vortex but this is all subjective as it defers to play style and situation. Changes include accuracy and effective damage graphs, favorite map tracking per-player, and ranking information on the player info page (/player/). Hi, it is good that you are having fun with Xonotic. XonStat updatesĪntibody, "the Chuck Norris of databases", continues to maintain and further develop our global statistics tracking system, Xonstat. To learn more, take a visit to the Simple items thread on our forums.
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